ATEN / GAME DEVELOPMENT

AI-ACCELERATED.
ENGINEER-LED.

We build Unreal Engine 5 experiences with an AI-first production pipeline. The tools move fast. Engineering judgment keeps the work coherent, playable and shippable.

ATEN / GAME PRODUCTION STACK
Unreal Engine 5C++BlenderCursorChatGPTTripoMixamoPythonGitHubPixabay
HOW WE BUILD / 01—08

The workflow is orchestration, not one-click generation.

We deliberately remove production bottlenecks, hand each stage to the tool that is strongest at it, then inspect and refine the result before it moves forward. AI drives a large part of the execution. An engineer still decides what to build, how the pieces connect and whether the result is actually good.

THE PIPELINE / LIVE WORKFLOW

FROM MOTION
TO PLAYABLE.

Tap or click any stage to open the production detail. On desktop, the pipeline moves horizontally like a build sequence; on mobile it becomes a vertical production stack.

01MOTION FIRST

Animation Foundation

Start with proven movement and combat animation packs before the character is modeled.

OPEN STEP↘

We define locomotion, attacks, reactions and traversal first, then build the character around a known skeleton and motion target. That removes one of the highest-risk production bottlenecks before asset work begins.

OUTPUT
Animation set + skeleton constraints
TOOLS
Mixamo / animation libraries / reference rigs
TOOLS
Mixamo
02DESIGN SYSTEM

Game + Character Design

Mechanics, maps, characters, weapons, cosmetics and lore are worked out in depth with ChatGPT.

OPEN STEP↘

The AI is used as a design partner, not an autopilot. We direct the rules, ask for alternatives, stress-test the ideas and keep iterating until the gameplay and world have a coherent system behind them.

OUTPUT
Mechanics + lore + production briefs
TOOLS
ChatGPT / engineering direction
TOOLS
ChatGPT
03VISUAL TARGET

Concepts + Mockups

Generate visual targets for characters, cosmetics, weapons, maps and UI before committing to 3D.

OPEN STEP↘

Fast image iteration lets us lock silhouette, material language, regional references, environment mood and interface direction early. Those images become concrete references for the next stage instead of vague prompts.

OUTPUT
Approved visual reference set
TOOLS
ChatGPT image generation
TOOLS
ChatGPT
043D GENERATION

Production Meshes

Approved concepts move into Tripo for high-quality text/image-to-3D mesh generation.

OPEN STEP↘

We use the concept art and strict modeling briefs to generate the base mesh, then select the strongest result for production. AI compresses the starting point; the asset still goes through an engineering-led cleanup and integration process.

OUTPUT
Character / prop / environment meshes
TOOLS
Tripo
TOOLS
Tripo
05ASSET ENGINEERING

Blender via Cursor MCP

Cursor drives Blender for cleanup, rig preparation, proportion fixes and engine-ready asset work.

OPEN STEP↘

Instead of manually repeating every Blender operation, we direct Cursor through MCP and iterate against the actual result. Python automation handles repeatable asset operations while inspection, correction and technical judgment stay human-led.

OUTPUT
Clean, rig-ready, engine-ready assets
TOOLS
Cursor + Blender MCP + Python
TOOLS
CursorBlenderPython
06ENGINE

Unreal Engine 5 Integration

Cursor connects into Unreal Engine 5 to implement gameplay, menus, systems and asset integration.

OPEN STEP↘

We describe the behavior, architecture and acceptance criteria, then inspect the implementation in-engine. Cursor accelerates the C++ coding layer while the engineer owns the system design, debugging, networking decisions and final result.

OUTPUT
Playable systems + integrated content
TOOLS
Unreal Engine 5 + Cursor + C++
TOOLS
Unreal Engine 5CursorC++
07WORLD + AUDIO

Levels, Music + Atmosphere

Build arenas, soundtrack layers and match ambience around the combat experience.

OPEN STEP↘

Levels are iterated for readability, routes and combat flow while music and ambient layers are tuned to support the action without burying it. Licensed sources such as Pixabay feed the audio layer while implementation and mixing happen in-engine.

OUTPUT
Levels + soundtrack + in-match ambience
TOOLS
Unreal Engine 5 / Pixabay / licensed audio sources
TOOLS
Unreal Engine 5Pixabay
08LOOP

Inspect. Fix. Repeat.

The real advantage is the iteration loop: direct, run, inspect, correct and repeat until it is polished.

OPEN STEP↘

There is no single prompt that creates the game. The speed comes from orchestrating specialized tools, knowing what should happen next, catching failures early and continuously pushing the output toward production quality.

OUTPUT
Validated, increasingly polished builds
TOOLS
Engineer-led orchestration + GitHub
TOOLS
GitHub
UE5 / DEVELOPMENT BUILDSTAMPEDE● LIVE
GOLD3
CAPTURE01:42
TEAL / MAGENTA3 / 3
3V3V3PLAYABLE SYSTEM / ACTIVE DEVELOPMENT
ACTIVE PROJECT / 001UNREAL ENGINE 5

STAMPEDE.

Our current proof point: a 3V3V3 brawler built around close-quarters combat, capture pressure and arena survival. It is also the test bed for the pipeline above — custom characters, weapons, environments and gameplay systems moving from concept to playable build through the same orchestrated workflow.

FORMAT
3V3V3 multiplayer brawler
ENGINE
Unreal Engine 5
STATE
Playable demo in active development
CURRENT
Level production + combat polish
ALREADY IN THE BUILD
  • Menu and playable demo foundation
  • Custom character and weapon production workflow
  • Soundtrack integration
  • Ambient in-match music and atmosphere
  • Multiple levels currently in production
+
ENGINEER-LED AI

AI COMPRESSES
THE CYCLE.
EXPERTISE SHIPS IT.

The advantage is not asking an AI to "make a game." The advantage is knowing the production chain well enough to break a hard problem into stages, automate the repeatable work and keep human judgment on the decisions that matter.

Every system is directed, reviewed and refined through repeated passes. When an output is wrong, we trace the failure, adjust the instruction or pipeline and run it again.

WORKFLOW STACK
01Unreal Engine 502C++03Blender04Cursor05ChatGPT06Tripo07Mixamo08Python09GitHub10Pixabay
GAMEPLAY / PROTOTYPES / INTERACTIVE 3D

BUILD THE THING
PEOPLE CAN PLAY.

START A GAME PROJECT ↗
ATEN / CORE TECHNOLOGY
OpenAIChatGPTNext.jsReactReact NativeExpoTypeScriptJavaScriptNode.jsNestJSPythonPostgreSQLMongoDBAWSMicrosoft AzureVercelGitHubDockerStripeUnreal Engine 5C++BlenderCursorTripoMixamoPixabay